Boss Damage
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Boss Damage is a True Mode exclusive statistic that, as the name suggests, increases damage dealt against bosses. It can currently be increased by only one buff.
Sources
Buffs
Buff | Boss Damage |
---|---|
h | +5% |
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Minions • Ability | ||||||||
Environment | Events • Music • Status messages | ||||||||
Items | Consumable • Crafting stations (By Hand) • Drops • Rarity • Modifiers | ||||||||
Game | Game controls • NPC names • Vanilla Changes | ||||||||
Player | Buffs and Debuffs • Death Prevention • Defense | ||||||||
True Mode | Superarmor and Hyperarmor • Aggression • Damage Falloff • Diminishing Returns | ||||||||
Boss Damage • Polarize • Accuracy • Suppression • Crit Damage |