Rarity
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Rarity is a statistic applying to all items, that loosely indicates their value and the difficulty with which they are obtained. An item's Rarity is indicated in-game by the color of its name text, as displayed, for example, when rolling the cursor over the item in an inventory slot. An item's Rarity can be raised or lowered by up to two tiers depending on its Modifier.
The Shadows of Abaddon mod adds six new rarities to the game, the Oblivion, Flarium, Lunatic, Shadowflare, Special and Developer rarities.
Any Shadows of Abaddon mod item with a Rarity of White or Gray will be destroyed upon contact with lava.
- Certain Rarity colors appear very similar to each other in-game and are easily confused, eg. Amber/Flarium, Red/Shadowflare.
- Using the Announcement Box to display a quest item with a prefix that increases rarity by 1 will make it gray rarity. This means that amber rarity is tier -2.
Tiers
Click a rarity color to see a listing of items of that rarity.
Tier | Color | Description | Example | |
---|---|---|---|---|
-1 | The lowest tier. Only "junk" items have this as a base rarity, such as Seaweed. This tier mainly accommodates White- or Blue-tier equipment with poor Modifiers, such as Shameful. | |||
0 | Items without a Rarity value specified in the game code default to this tier. It is by far the Rarity containing the most items. Any Shadows of Abaddon mod Items from this tier will be destroyed in Lava. | |||
1 | Weapons and armor crafted from early ores, along with early dropped/looted items. Also includes Banners, Trophies and Boss Masks. Items in this tier and above will not be destroyed in Lava. | |||
2 | Midway Pre-Hardmode items. These are mostly looted, dropped, or craftable items. | |||
3 | Late-stage pre-Hardmode items: Primarily items obtained from the Dungeon and late Pre-Hardmode crafting materials, such as Grand Harpy Feathers. | |||
4 | Early Hardmode craftable items and item drops from early and/or common Hardmode enemies. Also includes late-stage Pre-Hardmode Weapons with valuable modifiers. | |||
5 | Mid-Hardmode items, including those acquired from the Mechanical Bosses and Harpy Queen Raynare. | |||
6 | A smaller tier consisting mainly of items from post-Mechanical Bosses. | |||
7 | This tier mainly contains items from Plantera and the Hardmode Dungeon. | |||
8 | This tier primarily consists of items that use Lihzahrd Bars. | |||
9 | This tier consists of items used from Mutant Cells. | |||
10 | This tier consists of items crafted Lunar Fragments, such as the Quantum Breaker. | |||
11 | This tier mainly consists of Cyan and Red items that have high-level modifiers. | |||
Oblivion | This tier consists of the items crafted from Oblivion Bars and Traces of Chaos; obtainable after defeating Abaddon. | File:Rarity-oblivion.png | ||
Flarium | This tier consists of the items crafted from Draconium Alloies and Flarium Crystals; obtainable after deafeating Araghur. | File:Rarity-flarium.png | ||
Lunatic | This tier consists of the items crafted from Luminous Energy and Tiridium Bars; obtainable after defeating The Lost Siblings. | File:Rarity-lunatic.png | ||
Shadowflare | This tier consists of the items bought from Erazor, Relic weapons, and most items afterwards; obtainable after defeating Erazor and/or Nihilus. | File:Rarity-shadowflare.png | ||
Expert | This special tier contains Expert Mode-exclusive items contained in Treasure Bags dropped by Expert Mode bosses, as well as Treasure Bags themselves. In the game code, these items contain other tier numbers, despite displaying the animated rainbow rarity color in-game. | |||
Challenge | This special tier contains True Mode-exclusive items. | File:Rarity-challenge.png | ||
Quest | This special tier contains only "quest items" to be turned over to quest-giving NPCs (currently the Dye Trader and Angler) for rewards. Quest items have no other use. | |||
Special | This special tier only contains items in reference to something/one. | File:Rarity-special.png | ||
Developer | This tier consists of items obtained from Sealed Bags. | File:Rarity-developer.png |
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Minions • Ability | ||||||||
Environment | Events • Music • Status messages | ||||||||
Items | Consumable • Crafting stations (By Hand) • Drops • Rarity • Modifiers | ||||||||
Game | Game controls • NPC names • Vanilla Changes | ||||||||
Player | Buffs and Debuffs • Death Prevention • Defense | ||||||||
True Mode | Superarmor and Hyperarmor • Aggression • Damage Falloff • Diminishing Returns | ||||||||
Boss Damage • Polarize • Accuracy • Suppression • Crit Damage |