Damage Falloff
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Damage Falloff is a True Mode exclusive mechanic that decreases damage dealt against Bosses and their summons the further you are from them. This effect is lessened with the also True Mode exclusive stat Accuracy.
Affected NPCs
All of the following data points are with base accuracy (0%), with distance starting from the center of the boss.
NPC | Distance with minimal damage falloff | Distance with 100% damage falloff | |
---|---|---|---|
Nihilus | 700 pixels (43.75 tiles) | 1400 pixels (87.5 tiles) | |
Shadowflare Lantern (Big) | 350 pixels (21.875 tiles) | 700 pixels (43.75 tiles) | |
Nihilus, the Abyssal Flame | 700 pixels (43.75 tiles) | 1400 pixels (87.5 tiles) | |
The Lost Siblings | 700 pixels (43.75 tiles) | 2200 pixels (137.5 tiles) |
Multipliers
Some weapons have a damage falloff multiplier.
Item | Damage Falloff Multiplier |
---|---|
Chlorophyte Bullet | 2.5x |
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Minions • Ability | ||||||||
Environment | Events • Music • Status messages | ||||||||
Items | Consumable • Crafting stations (By Hand) • Drops • Rarity • Modifiers | ||||||||
Game | Game controls • NPC names • Vanilla Changes | ||||||||
Player | Buffs and Debuffs • Death Prevention • Defense | ||||||||
True Mode | Superarmor and Hyperarmor • Aggression • Damage Falloff • Diminishing Returns | ||||||||
Boss Damage • Polarize • Accuracy • Suppression • Crit Damage |