Superarmor and Hyperarmor
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Superarmor and Hyperarmor are True Mode exclusive mechanics that grants bosses and some enemies temporary defensive bonuses.
Superarmor
Superarmor is the weakest of the two. When applied, it grants 40% damage reduction and, if applied to a normal enemy, knockback immunity. It also gives an Aggression multiplier of 2x. Enemies affected by Superarmor will have a flashing white and red outline.
Hyperarmor
Hyperarmor is the strongest of the two. When applied, it grants 60% damage reduction, immunity to all debuffs (including tag debuffs), and, if applied to a normal enemy, knockback immunity. It also gives an Aggression multiplier of 3x. Enemies affected by Hyperarmor will have a flashing white and purple outline.
Game mechanics | |||||||||
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Combat | Minions • Ability | ||||||||
Environment | Events • Music • Status messages | ||||||||
Items | Consumable • Crafting stations (By Hand) • Drops • Rarity • Modifiers | ||||||||
Game | Game controls • NPC names • Vanilla Changes | ||||||||
Player | Buffs and Debuffs • Death Prevention • Defense | ||||||||
True Mode | Superarmor and Hyperarmor • Aggression • Damage Falloff • Diminishing Returns | ||||||||
Boss Damage • Polarize • Accuracy • Suppression • Crit Damage |