Modifiers
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A modifier, also known as a prefix (although in some languages it becomes a suffix), applies permanent changes to an item's statistics. It changes the name of an item by adding a prefix to the item's name (displayed when selected in the hotbar and in its tooltip), such as "Adept", "Godly", or "Broken" (e.g. "Demonic Minishark").
The Shadows of Abaddon mod adds 10 new modifiers that are exclusive to knife fans. Unlike Terraria's modifiers, however, they aren't straight upgrades or downgrades, but instead change how the weapon is used.
All modifiers below increase the item's value by approximately 69%.
Knife Fans
Modifier | Damage | Velocity | Use Time | Throw Spread | Throw Count | Other |
---|---|---|---|---|---|---|
Abundant | - | -25% | +50% | - | +50% | - |
Focused | +7% | - | - | -50% | - | - |
Incandescent | -30% | - | - | - | - | Knives will stick to enemies and explode shortly after, dealing 1.5x damage. |
Magnetic | - | - | - | - | - | Knives can bounce off of tiles once, flinging themselves at enemies. Deals 50% more damage after a bounce. |
Rebound | - | - | - | - | - | Knives bounce off enemies and fall to the ground, which allows them to be caught to replenish the player's knife stash. |
Reckless | +15% | - | - | +50% | - | - |
Serrated | - | - | - | - | - | Knives stick into enemies and deal rapid damage, which decays over time. Knives stick into tiles, allowing them to be picked up to replenish the player's knife stash. |
Spectral | - | - | - | - | - | Knives pierce 2 additional times, increasing their damage by 10% each hit. |
Unseen | - | +25% | -50% | - | -50% | - |
Weighted | +10% | - | - | - | - | Knives bounce off of tiles twice. |
See Also
- Modifiers on the official Terraria Wiki
Game mechanics | |||||||||
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Combat | Minions • Ability | ||||||||
Environment | Events • Music • Status messages | ||||||||
Items | Consumable • Crafting stations (By Hand) • Drops • Rarity • Modifiers | ||||||||
Game | Game controls • NPC names • Vanilla Changes | ||||||||
Player | Buffs and Debuffs • Death Prevention • Defense | ||||||||
True Mode | Superarmor and Hyperarmor • Aggression • Damage Falloff • Diminishing Returns | ||||||||
Boss Damage • Polarize • Accuracy • Suppression • Crit Damage |